|

UNIVERSAL ORLANDO Resort Orlando, Florida Universal Studios Theme Parks
Screamscape Reviews UNIVERSAL EPIC UNIVERSE! (4/10/2025) The Rise of Epic Universe - Part 1 (4/13/2025) The Rise of Epic Universe - Part 2 - Welcome to Celestial Park (4/17/2025) The Rise of Epic Universe - Part 3 - All These Worlds Lie Before You
(4/10/2025) The Rise of Epic Universe - Part 1 Screamscape was invited by Universal Orlando to partake in a special media preview tour on Saturday of their newest theme park, Universal Epic Universe. Of course I leapt at the chance to get in to see the park early, as the official grand opening won’t be taking place until May 22, 2025. During the visit I also had the chance to take a previous tour of the new Universal Helios Grand Hotel, and stayed at the new Universal Stella Nova Resort. So over the next few days (and several entries) I’m going to break down my impression of what is probably the most exciting new addition to the theme park industry to date, and answer as many questions that you might have as possible.
To start off, let’s get some basic information out of the way for anyone who perhaps is not familiar with the Universal Orlando resort property. With the opening of Epic Universe next month, the Universal Orlando resort will be home to four parks, eleven resort hotels, as well as the CityWalk complex, which holds a vast array of entertainment, dining, and retail shops. The first theme park, Universal Studios Florida opened just 35 years ago in the Summer of 1990 as a stand-alone park experience, accompanied by a Hard Rock Cafe restaurant that was constructed to allow access into the restaurant from the outside world, as well as from theme park guests who wanted to dine through an exclusive park-side entrance.
By 1999, those simple beginnings had already grown to an unheard of level to create the start of the main Universal Orlando complex as we know it today. The previously flat parking lot was transformed into a new complex that would feature two massive parking structures that would feed directly into the CityWalk retail complex, which guests would then traverse through to get to not just the one, but two full scale theme parks with the opening of the new Universal Islands of Adventure park that summer. A unique artificial water canal system was also created to allow water taxis to transport guests from the new 750-room Loews Portofino Bay Hotel that would open that fall, followed by the 650-room Hard Rock Hotel in 2001, and the 1000-room Loews Royal Pacific Resort in 2002. About a decade later, a new vision for the growth of the Universal Orlando resort arose, which saw the addition of the unique Universal Volcano Bay themed water park in 2017, along with the addition of several more new on-site hotels with resort partner, Loews Hotels. This included Universal’s Cabana Bay Beach Resort in 2014, Loews Sapphire Falls Resort in 2016, an expansion of the Cabana Bay Beach Resort in 2017, Universal’s Aventura Hotel in 2018, and the two Universal Endless Summer Resorts: Surfside in 2019, Dockside in 2020. The later two additions were also the first resorts to break away from the traditional Universal Orlando resort grounds, having been built across the I-4 freeway from the rest of the resort on the site of Orlando’s former Wet ‘n Wild waterpark which was no longer needed with the creation of Volcano Bay. With the two Endless Summer resorts having broken the traditional boundaries of what was considered to be Universal Orlando, it wasn’t long before work was started to clear ground on a massive new site to the south. This fourth phase of growth to create a new southern campus by 2025 would be anchored by a new theme park (Universe Epic Universe) along with three brand new resort hotels: the Stella Nova and Terra Luna Resorts (each said to offer 750-rooms) and for the first time for an American Universal park, the 500-room Universal Helios Grand Hotel would be built right into the grounds of the Epic Universe theme park itself serving as a massive backdrop for the entire new property. Just a few weeks from now the entirety of this grand vision will then open to the public, with every park and resort property in the Universal Orlando resort linked via a short free bus or water-taxi ride away from the central CityWalk complex. For anyone wondering about the travel-time between CityWalk and the southern resorts, I’ve got your covered. I hopped on the bus between the Universal Stella Nova Resort and Universal CityWalk one evening to test it out, with the approximate 3.5 mile journey on the bus taking just between 10-13 minutes each way. For those wondering how this compares with travel times down the road at Walt Disney World, know that the park-to-park highway distance between all of Disney’s parks and the bus stop at the Magic Kingdom are further away. The distance to the Magic Kingdom from Epcot is 4.5 miles, 6.4 miles from Disney’s Hollywood Studios, and 7.4 miles from Disney’s Animal Kingdom, so the travel times from one end of Universal Orlando to the other is perfectly acceptable. All said and done, Universal Epic Universe appears to be the largest of the resort's three major theme parks, featuring five entirely different worlds. Not all of the land has been used of course, as they appear to have left at least four large plots of open space in the design to allow for either future worlds to be added, or to allow for an expansion to an existing world. The five worlds within Epic Universe include the central world of Celestial Park, and guests can then branch off through “portals” to visit the other four worlds: Isle of Berk (from How to Train Your Dragon) Dark Universe (featuring the world of the Universal Monsters) Super Nintendo World (bringing the video game world of Mario and Donkey Kong to life) The Wizarding World of Harry Potter - Ministry of Magic (where you’ll enter the Wizarding side of 1920’s Paris as well as take a trip forward in time to visit the modern era’s Ministry of Magic in London)
Now that everyone is all caught up, I’ll be back soon with our first deep dive into the five worlds that make up the landscape of Universal Epic Universe.
(4/13/2025) The Rise of Epic Universe - Part 2 - Welcome to Celestial Park
Thanks for being patient, as I recall wanted to give myself time to think and process everything I was able to see and do during my visit to Universal Epic Universe last week, as there are still a lot of things I was not able to do that I’d still like to see during a future visit. Fortunately, taking the time to experience the majority of the park’s major attractions was not one of them as I was able to experience all but three attractions, so lets right to it, because I know that’s what everyone is wanting to hear about.
I’ll break it down, world by world, starting with:
Celestial Park - This is the first world you will enter upon traveling through the Chronos Portal at the front of the park. Celestial Park serves as the central hub that you will travel through to reach the portals to the other four worlds. In addition to being host to a plethora of merchandise and restaurants, it is also a beautiful land all on it’s own, full of lush green trees and lawns, amazing bodies of water, often full of fountains spraying the clear water into the blue sky. There is also some powerful mythos to be seen here, that will come into play once the park opens and they are ready to show off just what happens after dark within Celestial Park. One of the first things you will notice upon exiting the portal into Celestial Park is a large statue of a woman, standing within her own circular portal. This is Luna, the Roman Goddess of the Moon, and her top bears the symbol of the crescent moon as well. You may notice that Luna is also accompanied by a Rabbit, and while I don’t believe that a rabbit was part of her normal lore, it is worth mentioning that the rabbit is often used as a figure to represent the moon in many Asian cultures as well. More specifically a rabbit is often shown as a companion to Chang'e, the Chinese moon goddess. If you look to the far side of the park, you’ll be staring at the massive Universal Helios Grand Hotel. It just so happens that Helios is the name of the Greek Titan who represented the movement of the sun across the sky, and each day it was believed that Helios would leave his golden palace to climb aboard a chariot pulled by four winged steeds and fly East to West across the sky wearing a bright glowing crown that was the source of the blinding sun light that bathed the land. Now, while we have Helios’s palace on site, taking the form of Epic Universe’s premier hotel at the back of the park, in the water gardens below we have a second massive statue that will play an important role. This is the Greek god Apollo, standing near his own portal ring, and armed with a massive bow, and pulling back a very special arrow. While not a “sun god” like Helios, Apollo is related to the activities of the sun, often considered as representing the very light of the sun itself. Apollo also had another god-tier attribute, and was also considered to be the god of archers, having used his own bow to protect the Olympian gods from various threats. Apollo was also often seen with a Raven or Crow, which were thought to serve as messengers for the gods. So what is Apollo doing with that loaded Arrow then? From what I’m told, he is taking careful aim at Luna on the opposite side of the park, and at sunset, Apollo will shoot the power of the light over to Luna to watch over and control for the night. Apparently there are hundreds of special light fixtures set up all across Celestial Park that will take part in this special exchange of power each night that the park is open after dark. I would also suspect that this may also play out as part of the park’s big nighttime spectacular, though Universal has been keeping the details of exactly what they have planned very close to the vest so far. As for the rest of Celestial Park, the world is home to several large gift shops, with most being located near the Chronos. There are also nearly a dozen or so places to get something to eat or drink, ranging from quick service stands to full blown restaurants such as the Atlantic, the Blue Dragon or the Oak and Star Tavern. The one restaurant I had the time to experience was the aforementioned Oak and Star Tavern (which is also home to The Plastered Owl bar), which features about every kind of meat you might want to enjoy. Ribs, Chicken, Brisket, Pulled Pork, along with all your favorite sides, and a pretty good Mac & Cheese. I’m told that the food I enjoyed here during out tour was the same food that is served here daily to guests and to be frankly honest, this was some of the finest theme park food I have ever experiences. In fact, in private chats with others who have had the chance to preview the park, this is a common thread I’ve heard over and over… no matter where you eat in Epic Universe, the impression of the food being served is that this is sit-down table-service restaurant quality food that is being served across the park in typical theme park ‘fast casual’ style. I know theme park food is often something to just shrug your shoulders at, because you’ve got to eat something, but the food here is honestly fantastic from what I experienced, and those I surveyed said the same thing. This is a really special achievement that I think once the park opens, assuming the quality level is maintained, that I think we’ll hear a lot more about as more and more guests visit. So what about the rides? Celestial Park is home to two rides right now… the unique looking Constellation Carousel and Stardust Racers. You can’t miss the Constellation Carousel, as it sits within a gigantic domed structure that was placed near the center of Celestial Park, and this is no ordinary Carousel. There are no wheels and gears spinning overhead… in fact the only thing above you is the giant dome itself that has been adorned with artwork to represent the stars of the cosmos itself. The individual themed animals that you ride are all mounted to a spinning platform below you, and will gently rise, fall and rotate as you spin around the giant disc. There are said to be about 9 different music tracks that will play here, and each one is programmed to feature an entirely different movement set as well, so you will likely have an entirely different experience each time you ride. Stardust Racers… two amazing roller coasters that were designed to twist and soar around each other while racing across the sky. While there are two tracks and they are similar in concept, the exact layouts are different enough that you will really want to experience both sides. There is the Yellow track, which I was informed was named Photon, though I did not spy the name officially on anything, and then there is the Green track which I was told was named Pulsar. Each layout features only one inversion, but that is enough, because for the rest of the ride you are going to feel like you are being launched out of this world. For my experience I was able to ride in the front row of the Yellow track (Photon) and for the roller coaster fans who crave air-time, this is your sweet spot… your nirvana… you will sit here and never want to leave, because you are hit with extremely negative Gs at the peak or EVERY SINGLE HILL from the start to the finish. On the Green track, I took a mid-seat ride to compare the experience, and while there was still great airtime on the green track at this position (row 7 to be exact), it wasn’t nearly as crazy as the front row was. So how is the overall experience? INCREDIBLE! I think Stardust Racers will easily make most coaster fans Top 10 list immediately. If you are a fan of Universal’s VelociCoaster, then I think you will really love Stardust Racers, as the experience is just as intense, but while offering a very different and unique ride experience. I will also say this… I’ve been on many a “racing” coaster in my life, but I think Stardust Racers is really the first to truly offer an experience that felt like a race between the tracks due to the extremely precise and calculated layout and interactions between the two tracks. Both trains are dispatched at the same time and take a slow turn out of the station and then turn back towards each other to drop into a dark tunnel below the station. You have just enough time to look over at the other train, maybe make a quick faces or gestures at your competition before you hit the launch… and boy is it a doozy! You turn your face forward to look ahead and realize that both trains, side-by-side, a hurtling towards what looks like a dead end… the tunnel just ends, while you can see that the track you are on simply turns upward into the unknown. At this point, you feel the effects of the launch wear off… you are still flying forward into the unknown, but are no longer accelerating. You realize that you are only about 50 to 60% of the way through the tunnel at this point and just when you think that you have probably hit top speed for the hill to come… you are surprised by the addition of a second and far more intense BOOST launch. You know when you watch a movie like the Fast & Furious and watch one of the drivers trigger a Nitrus boost in their car? They are slammed HARD into the headrest of their car by the explosive like acceleration of the booster system and damn if this second launch inside the tunnel didn’t feel exactly like that kind of epic movie moment. This final boost sends you flying through the final 25% of that tunnel and right up what feels like a beyond vertical wall! I know the track doesn’t go beyond vertical, but the visual you get here from certainly makes it feel that way, especially when you begin to try and level out near the top and the insane negative Gs kick in, feeling like Stardust Racers is trying to launch you to the moon! I’d say you feel like your rear end is floating out of the seat from about 75% of the way up the hill until you are damn near the bottom going back down again on the other side. No time to breath, because you’ve got another hill just like it looming ahead of you, shooting you up into the sky once again, only to twist and turn at the top, diving back to the ground facing the opposite direction towards the station. Here the two tracks separate as you climb up and over the station and worth your way to the front of the ride for a fun head-to-head orbit spin before climbing up over the building once more, as you prepare to align side-by-side for yet another launch track boost! This is another incredibly powerful boost here, that no matter which train may be in the lead when you enter, the launch system seems to calculate just how much power to boost each train in order to achieve a sort of perfect harmony for the second half of the ride. First you’ll soar up another damn-near vertical hill to enter into what has been called the Celestial Spin, where each train takes a unique pathway here in order to rotates and invert around the other train before you hit the bottom. After that you race out to the far extreme end of the park, twisting and turning over each other, again and again… and suddenly it no longer feels quite like a race, but more like you are a chosen pair, forever in cosmic orbit around each other, soaring through the sky in a carefully planned series of aerial stunts, not unlike what you might witness trained fighter pilot teams like the Blue Angels perform. You are no longer really watching the track ahead of you because your gaze is ever fixated on the other train as you carefully dance across the sky together, and by the time you hit the brakes, I realized I no longer cared who won, because we all did and I just wanted to get in line to do it all again! Stardust Racers is just that good… and it is a beauty of a ride to behold. The trains are incredibly detailed, each loaded with a fantastic light show of colored lights that will really stand out after dark as if you were watching a pair of comets soaring across the heavens. A fun detail can be seen if you look at the very back of each train, because each one has been outfitted with a Flux Capacitor… and yes… I do mean the infamous Flux Capacitor that was created by Doc Brown from the Back To The Future film series. While I didn’t see them myself written out, I was told that each of the ride’s trains have been named after a world famous scientist, and alongside the likes of Einstein, apparently one of the trains is named after Doc Brown. While fitting on today’s high thrill coasters can be an issue with many larger riders, I will say that the trains here are not only quite comfortable, but they are fairly accommodating to larger riders as well. As a bigger guy myself, I was able to get in fairly easy, with the ride ops just giving the restraint a small little push in the station to get the green light. It features a pull down restraint bar similar in concept to the one used on Universal’s VelociCoaster at Islands of Adventure. So if you fit on VelociCoaster, then you should fit on Stardust Racers as well, though there is a set of test seats near the entrance of the queue so you can give yourself a test fit before waiting in line.
(4/17/2025) The Rise of Epic Universe - Part 3 - All These Worlds Lie Before You
For me, the first world that I wanted to visit was DARK UNIVERSE, a whole shared universe where all the legends and lore of the Universal Classic Monsters have been combined in glorious fashion. But this isn’t a world long forgotten… so you’ll be visiting the dark and frightening town of Darkmoor. Amazingly, this is a very living world, full of odd characters that you may encounter and interact with, lots of legends and rumors to uncover during your exploration as well. The town is a bit wary of strangers, as it had been under siege from the Vampire hordes for much of the past century, until things suddenly got very quiet. Even still, you may encounter one of the Hounds while in town who serve as expert Monster Hunters… much like the long gone Van Helsing. The Vampires however let it be known that even if unseen, the villagers of Darkmoor were left with a haunting reminder that their very existence even today is still only by their will alone. This haunting message is said to have been carved into a a well left in the center of town… but you wont find any water at the bottom of this well. Instead the top of adorned with spikes and a funnel like structure, and the villagers say that the vampires used to throw their victims onto the spikes, so that their blood would drain down into the well that feeds into a vast network of underground caverns that lie below all of Darkmoor itself. So best not to wander off alone… In the distance you’ll see the Frankenstein manor, which is still very much alive with strange activity from the legendary’s Doctor’s descendant, Dr. Victoria Frankenstein. On a regular basis you’ll see the castle spire like structure at the top surge with energy as whatever is going on inside there is quite literally drawing the power away from the entire town from time to time. Venture a little further and you may encounter a gypsy caravan out in the woods where they will warn you about the Curse of the Werewolf. Then there is the Burning Blade Tavern, where the legendary Frankenstein’s Monster was said to have met his end. The windmill blades still burn at night and inside is where you are most likely to encounter the Hounds who like showing off their trophies of the beasts they have bested. While I only had a very limited amount of time inside Dark Universe, I feel as if I could spend most of an entire day in here if I really wanted to dig down deep and explore all the little details that were created here, as well as take the time to encounter all of the various characters that live here. I was able to spot Igor in town for example, who was trying unsuccessfully to not look suspicious as he carried a large bag across town. As he passed I thought I spied a dismembered limb inside that bag, but I had no time to question him. Elsewhere in town, I heard tales of those who had encountered The Invisible Man and even The Bride of Frankenstein in various nooks and crannies, so anything is possible. When it comes to the attractions here, you’ll immediately be drawn to Monsters Unchained: The Frankenstein Experiment, and with good reason as I’d nominate this for being the best dark ride in the entire world right now. Our group did skip over much of the queue, but we did climb the stairs in the foyer where you can see paintings of Dr. Frankenstein and Victoria on the walls, along with a whole lot of creepy decor. As you progress there are signs that the old building has seen some upgrades, especially in the form of large electric cables surging with energy throughout, and a whole armed security force that is under Victoria’s employ. Off into the preshow and you get to meet Victoria herself, who shares just what she has been up to. She has not only learned all the dark secrets of the ancestor’s past but improved upon it all by creating her own Frankenstein Monster who serves her in her quest to capture and control all the monsters in the world. Over the years she has successfully completed the majority of that task, bringing in creatures like The Creature from the Black Lagoon, Wolfman, Mummy, The Phantom and more all under control down in the underground chambers below the mansion. The legendary king of the vampires, Dracula, has long evaded her, but no longer, as she proved that she has now captured even Dracula, and claims that even he will eventually succumb to the power of the “Frankenstein” family. From here you move on to yet another pre-show where Igor introduces you to the ride vehicle you will be seated within, and for Universal Orlando fans, it should look a bit familiar, and this is indeed an upgraded version of the same robotic arm technology used at Harry Potter and the Forbidden Journey. Upgrade? Yes, I said Upgrade… the basic concept is the same as the ride units made for Forbidden Journey but the arm itself and how it connects to the seats has been changed. On the first first the robotic arm would connect essentially in the “back” of the riders seats, while this new arm actually connects to the seats from below, at the rear of the unit. Between that and the design of the arm itself, the big change is how you are rotated around to look at the various scenes on the attraction. This new unit is able to swing your seats faster due to the new connection on the bottom of the seats, where the older version would essentially have to swing around the entire arm in order to rotate the riders. The bottom line is smoother movement benefiting the action being told in this story, and the expectation is that it will reduce issues with motion sickness as well. I’m not going to spoil the story here, but soon you are led to a giant turnable where you will board your vehicle, which is also an improvement over the high-speed conveyor system used on Forbidden Journey, making it much easier for riders to get in and out. Speaking of which, the vehicle itself has been updated greatly, and is now much more accommodating for larger riders, particularly in the two middle seats. So before you know it you’ll be getting a grand tour of Victoria Frankenstein’s great experiment… and suffice to say, Victoria’s got a brand new Secret to show off to everyone, and you are going to love it, especially if your a Monster fan. So much ‘fan service’ is played out here, where every monster gets their time to shine along the way. To tell the truth, there is just so much going on here, that I really felt that I’d need to ride it another 3 or 4 times, maybe more, just to take it all in, because there is just so much going on all around you. The end result is beautiful, putting to use 14 of the most amazing animatronic figures you’ve ever seen (it feels like you pass twice as many), and all done with minimal use of “screens”, only where they are really needed to bring the action to life in the best way possible. I think you’ll agree that you’ve never quite seen anything quite like this before! The other major attraction of the land is Curse of the Werewolf, a launched spinning roller from Mack Rides that stays very low to the ground. To be honest, it doesn’t look like much at first glance, but after climbing aboard, I fell in love with it. Lets just say that the videos do not do it justice, and while it starts off as you might expect it would, by the end of the ride I found my car spinning so much that we were just laughing and completely dizzy and disoriented when we hit the brake run. I will say this… along the way you’ll pass through a building for some forward/backwards launch action, and depending on which way your car is facing, if you look up at the right time, there is a great werewolf figure in there. I know I saw it, but just barely as I think the spin of my car was working against me here. Capacity isn’t too bar here either, as I noticed it looks like they were running three trains on this small coaster, with a healthy sized station able to stack up two trains, one for loading and another for unloading, while the third is on the course. Restraints are pretty good here and should accommodate the majority of riders within the simple lap bar restraint system used.
Farewell Dark Universe… but so I need to return. So until next time…
Next stop was the Isle of Berk, home to the How To Train Your Dragon series of films. It was both beautiful and extremely colorful, and proved to be extremely popular with both adults and children alike. Just like Dark Universe, there is so much detail everywhere you look. From the various giant sized bird-houses all around that were home to dragons (many had their long tails hanging out) to all the custom carved wooden benches throughout the land. I don’t think I saw any two benches alike, which was a great touch. This whole feeling of atmosphere continued throughout the entire land, with every structure having the appearance of being built by the hands of the Vikings that lived there. The Isle of Berk is home to the most attractions in any one world within Epic Universe. You have the amazing “The Untrainable Dragon” live show, the Hiccup’s Wing Gliders launched family coaster, the dizzying spinning dueling Dragon Racer’s Rally rides, or battle the flames on the Fyre Drill boat ride, where you are armed with your own water cannon. And for the kids who want to get a little more physical, there is the Viking Training Camp interactive play area. The highlight attraction of course is the roller coaster, Hiccup’s Wing Gliders, and complete with an onboard audio system that plays the fantastic score from the film, this family friendly coaster is extremely fun and not to be missed. Even better, it essentially takes you on a tour of the entire Isle of Berk itself, passing over, through or very close to just about every other attraction in the land. I’d compare this one to the popular Hagrid’s Magical Creatures Motorbike Adventure coaster at Islands of Adventure, just downsized a little bit to make it even more family friendly and with regular roller coaster style seats. As I experienced elsewhere in the park, the restraints are very accommodating and I saw no one have any issues fitting in. Bonus: You’ll even get to see Hiccup and Toothless along the way… and while I won't spoil it, Toothless can be a naughty dragon. While we’re talking about seeing Hiccup and Toothless, you really have to get into The Untrainable Dragon show. It is beautiful to behold, not too long, and hey, this is Florida, so anytime you can relax in the AC, it’s a good time for a little rest, but the show is touching and features some amazing fly-gear that allows Toothless to quite literally fly over your head in the audience. Seriously, you feel like you can almost reach up and rub his belly as he passes by. While the kids are going to love this, I did catch more than a few adults start to get a little misty-eyed and emotional as well, if you know what I mean. Unfortunately, that was all we had time for in Berk… I wish I had the time to try out the Dragon Racer’s Rally or Fyre Drill, and especially the food here. I could smell it, but I didn’t get the chance to go into a single restaurant or even a gift shop… so I really need another visit, because we had a very special appointment to make. The next world on the tour was a trip back into The Wizarding World of Harry Potter once again, but this time into the 1920’s era Paris version to see the Ministry of Magic. While it is great fun to walk through those giant Portals Universal has created to separate the worlds, your arrival in Wizarding Paris is nothing short of stunning. Making a quick turn around the corner after the portal, you see what I mean, as the sheer scale of it all will leave you speechless. While I’m sure forced perspective is being used to make it look ever larger than it really is, the reality is that Epic Universe makes you feel as if you have walked into the middle of Paris’ Wizarding World, surrounding you on all sides by multi-story structures as far as you can see. If you remember how it felt to first walk into Diagon Alley, you can understand what I’m saying, except the buildings within the Wizarding World of Paris appear to easily be twice as tall as those in Diagon Alley. Each is full of shops, restaurants and once again… so much detail every where you look! You could spend hours just exploring all the buildings, artwork, window dressing… oh… and speaking of which, for all your Magic Wand fans from the other parks, your wands will work here as well, and there are all new places you can come to cast spells. There are also brand new wands too! Just as we were introduced to Ollivander’s wand shop in Hogsmeade, and then a second wand maker, Gregorovitch, was introduced in Diagon Alley, a third wand maker is introduced here. This is Paris after all, so it is only fitting that the wands from here are more fashionable, as designed in the Cosme Acajor. Baguettes Magique shop. With the arrival of Epic Universe, they have also created an entire next generation wand experience you can also purchase if you look for it. These new wands are more interactive through a set-up by linking them in with the Universal Orlando app. There are only two attractions so far in the world, but they are top notch attractions you wouldn’t want to miss for anything. So don’t skip out on the Le Cirque Arcanus, it’s a really big experience, though from the outside it looks like a tiny little circus tent. This show serves as an extension of the Fantastic Beasts film series, and kind of answers the question of what ever happened to Newt Scamander after the film series came to an abrupt end after the third installment. Again… no spoilers, but this show was fantastic to see, and very magical, as you might expect. The other attraction here is the one that everyone has been dying to see, and up until the date I went, it has not opened for any of the employee preview days. This meant that our special invited tour groups were the first to experience Harry Potter and the Battle at the Ministry, as well as being allowed to take pictures and tell you all all about it. I feel comfortable saying that this is perhaps the best dark ride in the world right now. I know I also said that about Monsters Unchained, so for now I’m going to call it a tie between these two, as they are both amazing and completely unique from each other. One thing is however a bit more interesting about the tale being told here, compared to all the previous WIzarding World attractions at the other parks. In Harry Potter and the Forbidden Journey, your adventure takes place during the early years of the series, back when Harry, Ron and Hermione were still younger students at Hogwarts and the all out war for control of the Wizarding World had not quite begun. Meanwhile the events shown within Harry Potter and the Escape from Gringotts attraction take place later, existing parallel with the events that take place during the final film, Harry Potter and the Deathly Hollows - Part 2. In sharp contrast to everything that has come before, the events shown during the “Harry Potter and the Battle at the Ministry” attraction are actually an entirely new storyline, as the first really official cinematic entry into the character’s lives following the events of the film series. The villain here is Dolores Umbridge, known for her entirely pink wardrobe, who is set to go on trial at London’s Ministry of Magic for her role in the events of the Wizarding War. As the trial of the century, everyone is invited to come see how it plays out, and since we are at the Ministry of Magic in Paris, the best way to get there is through the Metro Floo network built into the first part of the attraction’s queue. Walk through the open portal, with a flash of green smoke, and travel a short distance before coming out the other side with another flash of green smoke and you’ll find yourself standing within London’s Ministry of Magic, as if you had walked right into the movie version itself. As with the outside, the inside of the Ministry is simply massive, and chocked full with amazing detail as you approach the central room, complete with a giant moving poster on the wall showing Umbridge preparing to be judged at her trial. All around you are giant offices, several floors tall of office space, each with furniture, lights, fans, etc. You’ll move deeper into the Ministry past statues, talking portraits, locker rooms, and many other displays… and even pass through Umbridge’s old and very pink office space when she worked for the Ministry. The authorities are busy going though and cataloging all of her things, looking for more evidence I’d guess, and you are also introduced to what I believe is the first female Elf character, who previously was forced to work for Umbridge before her arrest. She has quite a few stories to tell as you pass through the office, and eventually make way (going up and down a pair of large staircases) to the magical elevator lobby that will take you to the courtroom. As I mentioned, the attraction was not open to the public during this preview, and was open just as a exclusive preview to our tour groups, so I really don’t know just how long of a wait you would have from start to finish, if you had to wait in the entire queue. Even without any crowd at all, walking just at our own simple pace through the scenes as we saw fit, I think we wandered about for about 25 to 30 minutes alone, stopping to take the occasional pictures or video clips. So just how long is the actual queue they built here? According to one interview I read elsewhere, they claimed it was at least half a mile long, and I wouldn’t be surprised if it was even longer than that, as I’d expect the nearly fully enclosed queue could comfortably hold guests inside for at least a 3 to 4 hour wait if need be. As before, no true spoilers to ruin the story for you, but for those wondering what this amazing new ride vehicle is like… I like to compare it to the ride vehicles Universal uses for the Spider-Man and Transformers attractions, but upgraded in a special way and with an entirely different seating configuration. These floating elevators are more rectangular and hold a total of 14 riders at a time (up 2 from Spider-Man’s 12 seats), but in two rows. The ride vehicle also does not look like a ride vehicle at all, but rather has more in common, design-wise, with Disney’s Tower of Terror cars, as you will be seated inside what appears to be a small cabin like room, with two doors to load through, 6 seats in the front row (in pairs) and 8 seats across the back row. Now how is this like Spider-Man you ask? Because below this room is essentially the same kind of motion base system you would find under the Spider-Man and Transformers cars, able to spin/rotate you 360º around, as well as tilt you from side to side and forward to back, all while moving through the indoor layout on a hidden track system below. The one special addition here however is that these magical elevators have the ability to vertically rise and fall about 5 or 6 feet while performing all those other moves, thus giving the entire vehicle the ability to truly feel like a floating elevator. For those worried, there are no true big freefall drop moments, though there are plenty of thrills to be had. Departing the station you soon find yourself flying though the inner network of the Ministry of Magic amongst other flying elevators full of different guests, which includes the appearance of your favorite Hogwarts trio, Harry, Ron and Hermione. Lets just say that it isn’t long before we witness the inevitable “something goes wrong” part of the story, and find ourselves right in the middle of an all out magical war within the Ministry between the forces of good and evil. While there is a very healthy use of screens within this attraction, they are all completely warranted to achieve the desired effect. However, like we saw earlier with Monsters Unchained, Universal has cracked open an entirely amazing new collection of animatronics that have extremely human-like movements. In fact, I heard more than a few people wonder out-loud how exactly Universal put live actors within some of the attractions’ biggest action scenes… only to realize that these were really just very convincing animatronics. In some very fun moments you witness these real world figures mixing it up with the action of those portrayed on the scenes, blending the two worlds to the point where you aren’t even quite sure what was real and what was on the screen at times. The entire experience can only be summed up by saying that it was truely magical. From here there was just one more world left to experience… Super Nintendo World. In a bit of a shift, the portal into this world was followed by a large pair of green escalators that take you up the virtual warp pipe into the video game world made famous by Mario. At this point I will point out something that Super Nintendo World makes more clear than the others. While entry into the different worlds of Epic Universe is meant to be taken via the giant portal gates, each land has an alternate exit route to take. While during the previous we managed to walk out of the same portals that we entered through many times, that isn’t possible with Super Nintendo World due to the one-way escalators. Super Nintendo World was the one area that I think more people might be familiar with as you may have seen pictures or footage of the other Super Nintendo Worlds that have previously opened at Universal Studios Japan and Universal Studios Hollywood. The Orlando version is modeled after the original Japanese version, featuring an ultra colorful living video game inspired landscape. Like the Japanese land it also features the same attractions: the Mario Kart: Bowser’s Challenge dark ride, the indoor/outdoor Yoshi’s Adventure onmimover style ride, and then a mini portal will take you over to Donkey Kong Country where you can experience the new Mine Cart Madness boom-coaster. The Mine Cart coaster is going to get a heavy focus amongst guests, simple because this is the first ride of it’s type in the US, and only second “Boom Coaster” in the world, featuring a strange sideways oriented track that lies mostly hidden below the theming, and attaches to the car on the side, out of view. The designed effect from this strange-sounding creation is to allow the individual mine-cars (which only hold 4 riders) to navigate the comic like terrain, while appearing to be able to jump over gaps in the track, or make sudden unexpected movements you might not see coming. This is often done through the use of fake mine-cart track to make it look like you may be turning up and to the left when instead your vehicle will dive down to the right instead. While the effect itself isn’t entirely perfect, the overall experience is mostly fun, except for one small complaint. At the moment at least, the ride experience on the Mine-Carts is a little rough or jarring when they make those unexpected maneuvers. While I did not have the time to try out Yoshi’s Adventure, I was able to take a spin on Mario Kart: Bowser’s Challenge. The attraction is said to have a very extensive and highly theme queue but for our tour of the attraction, we skipped out on virtually all of it, taking advantage of a secret back-door. If you haven’t seen this attraction elsewhere, the setup is rather unique as riders are given a piece of headgear to attach to their noggins, and once you board your race Kart, there is an AR visor inside that easily clips onto your headgear, so that computer generated video-game like images are then overlaid over the dark ride experience. The desired effect is that it allows for some true Mario Kart style video game action to be overlaid over the themed race course that your vehicle is traveling through. Through the use of the steering wheel you can control some minor turning movements along the way and fire off your weaponized turtle shells at the other racers to try and knock them off the course. Unlike other rides, the final outcome of this race is not predetermined, and it is entirely possible for Bowser to win the race and defeat everyone if your Mario Kart skills are not quite up to the task of defeating him. While the attraction is very fun, I kind of felt that the AR was a bit distracting, as I found myself often more interested in what was going on in the real world around us, that was being masked by the AR goggles. Of course, this was also the last attraction I was to experience that day, and after having my mind blown by the outrageous Battle at the Ministry and Monsters Unchained earlier in the day, I just don’t think anything Mario Kart could do was going to impress me more than those two attractions did. Unfortunately there was a lot more to see and do within Super Nintendo World, where guests can purchase an interactive arm-band in which they can interact with much of the scenery throughout the world. Linking the band to the Universal App also allows for you to gain score throughout your visit, and to add onto it during future visits. We just simply ran out of time before being able to fully try this interactive experience out. And that brought about a close to my amazing previous of the new Universal Epic Universe theme park. After being able to experience virtually every attraction in the park over the course of an entire day, I still felt like there was still so much more to do and so many sights left unseen. Even more importantly, this does genuinely feel like a full day park experience, rather than how some parks have opened in the past feeling like there was a whole Phase 2 that was cut from the budget. Epic Universe feels like a fully built park experience, and while I know there is room to build more, I didn’t feel like it was lacking at all. With the grand opening just a little over a month away, it won't be long before everyone can experience what I’ve tried to describe for you all.
|